
I think there is something about horror films that truly captures the imagination; they pull at our empathetic strings and ask us, “what would I do in that exact situation?” I think this is why the horror genre is such a good and fun type of film to see, but what if you could actually interact and experience that film? This is what video games do for us today. With the advent of the horror-survival genre in video games (thank you Resident Evil, the first real popular game in this genre), you are now able to be the character you’ve always wanted to be, and feel what it is like to be thrown into the situation of a horror film.
Dead Space does exactly that. The game takes place on a deep space mining vessel, the USG Ishimura, somewhere within our galaxy. The character you play is Isaac Clarke, nothing more than an engineer, who is thrown into an extraordinary situation where a virus, or plague of some sort, breaks out and kills/transforms every living human being into a mindless, killing machine. They don’t just become zombies, they grow blades of bone, with distorted mouths of teeth, and posses the inability to feel pain. And unlike in other zombie movies, a head shot will not kill them, you must sever multiple limbs before they die. This concept of limb severing is revolutionary in its own, and it adds a whole new element to the first person shooter concept. The game is also very freaky. With tons of creepy moments of people with dementia committing suicide and homicide in front of you coupled with these monsters jumping from out of no where, they use the ventilation system to travel, it makes for a very tense and freaky several hours of game play.

Now, as Dostoyevski would use the city of his stories as a character, so does Dead Space use the USG Ishimura. The spaceship itself has died and is transforming just like its inhabitants. The atmosphere created by the low lights, moving shadows, and eerie sounds of alarms never being turned off creates a very immersive experience that allows the player to lose one’s self in the setting. Yet another aspect to this great game to make your heart rate increase and eyes dilate. The setting itself is a very integral part in producing that adrenaline rush and that “fight or flight” feeling one might get when they are woken up by a loud bang from the kitchen. I can’t think of too many games that I play where I have to stop playing because I just need to catch my breath and relax a bit.
Overall, this game was amazing. I know I’m a few years late with this review, but I don’t see the need in rushing through great pieces of art. Needless to say, one of my next purchases is going to be Dead Space 2, but my only worry is that it turns out like Bioshock 2 where it was really just the same game in the same setting. I think the ability to expand a setting to fit into an entire world and mythology is difficult to do, but Dead Space has already begun to explore the many different possibilities that can be built upon the first game. If you like to be scared and enjoy a good story with a captivating conspiracy, then this is the game for you.
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